Current Trends and Future Opportunities for 3D Animation Software Industry

Current Trends and Future Opportunities for 3D Animation Software Industry

Computer animation is the process of digitally generating animated images. The more general term computer generated images (CGI) encompasses both static scenes and dynamic images, while computer animation only refers to moving images. Modern computer animation usually uses 3D computer graphics to create a two-dimensional image, although 2D computer graphics are still used for stylistic, low bandwidth, and faster real-time renderings. Sometimes the goal of animation is the computer itself, sometimes the film.

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Some of the key players of 3D Animation Software Industry:

Adobe, Autodesk Inc., Corel Corporation, EIAS3D, MAGIX, MAXON, NewTek Inc., SideFX, Smith Micro Software, Inc., Strata

Computer animation is essentially a digital successor to stopping motion techniques, but using 3D models and traditional animation techniques using frame-by-frame animation of 2D illustrations. Computer-generated animations are more controllable than other, more physical processes like creating miniatures for effect shots or renting extras for crowd scenes, as they can be used to create images that would not be possible with any other technology. It can also allow a single graphic artist to produce such content without the use of actors, expensive set pieces, or props. To create the illusion of movement, an image is displayed on the computer monitor and repeatedly replaced with a new image that is similar to the image but is slightly advanced in time (usually at a speed of 24, 25, or 30 frames / second). This technique is identical to the way that the illusion of movement is achieved with television and movies.

In 3D animations, objects (models) are created (modeled) on the computer monitor and 3D figures are provided with a virtual skeleton. For 2D figure animations, separate objects (images) and separate transparent layers with or without this virtual skeleton are used. Then the limbs, eyes, mouth, clothes, etc. of the character are moved by the animator on key frames. The differences in appearance between keyframes are automatically calculated by the computer in a process called tweening or morphing. Eventually the animation is rendered.

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